![rfactor 2 demo rfactor 2 demo](https://games-cdn.softpedia.com/screenshots/rFactor-Full-Install_1.jpg)
– Small fix to prevent the upgrade tree list from updating the current track when not in realtime. – Corrected static ARB forces (already accounted for non-symmetric ride heights, but now accounts for non-symmetric springs and weights as well) This still needs to be tested (using the admin command /forwardseconds should help).
![rfactor 2 demo rfactor 2 demo](https://i.ytimg.com/vi/VBHL46ehrgo/maxresdefault.jpg)
– An attempt to avoid the opponent car jitters that start happening after a few hours and get worse in long multiplayer sessions. – Fix for server not writing correct results when everybody leaves session. – Fixed an issue where a rear axle adjustment was essentially being done twice in initialization.
#Rfactor 2 demo mod
– Fix for not checking mod versions when changing mods – Corrected albedo levels on several particle textures. – Made fuel adjustment in legacy HDV variable BoostEffects work on new engine model (note that using the new turbo technology already results in more fuel being consumed naturally). – Added multiview adjustment tool, toggle with ctrl-equal – Expanded multiview adjustments to allow separate side channel settings – Added onboard right track bar adjustment, which requires the HDV setting OnboardRightTrackBarAdjustment=1. – Made the key for triple-head configuration and the TGM display into a single configurable control. – Letting “virtual” cars override “Classes” & “Category” from the base vehicle file. – Added results file tag which lists the layout MAS file. – Juggled some suspension geometry initialization so that caster changes affect the outboard pushrod location. – Online map put player’s icon and the icon for the car to be followed under caution in front of the others so they are easier to keep track of. This is similar to /pitbydriver and /pitbyteam, but finds matches to the Description in the VEH file. – Added an option to the KnockoutQualifying plugin to have a fixed number of vehicles being scored in Q2/Q3/Q4, rather than have a variable number which was computed proportionally based on the number of vehicles in Q1. Our newest creation, rFactor 2, is now available. The first installment in the rFactor series featured mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics. This new isiMotor 2.0 environment became the foundation on which many exciting products were built for years to come. After successfully creating over a dozen products in the previous ten years, Image Space took the next logical step, creating a completely new technology base and development process. Presenting rFactor, the racing simulation series from Image Space Incorporated.