The only thing needed is some input-level filtering, not changing physics, contrary to what many seem to believe.ĪCC's steering assist is clearly tuned for asphalt and touring cars, but making something that would work for rally shouldn't be out of reach for KT. If the game simulated the recentering forces, helped feeling out the biting point when countersteering, and avoided the user from turning too much, everyone would be happy.Īssetto Corsa Competizione has a steering assist that is extremely nice for gamepad, and I'd say this shows that a simulation game can still be playable without a wheel. Gamepads and keyboards obviously don't have FFB, that's why a steering assist is important. Try playing WRC without force feedback, it's still very playable, but it's not as nice and it's hard to keep the car stable, especially on asphalt. This may shock you, but Force Feedback is an assist. And I'll say it again, this requires NO physics change, none at all. It shouldn't take too much effort or time either, from what I've seen.Ī steering filter that limits your maximum steering angle at higher speeds, helps the car not overdo a drift, and helps not overdoing countersteering maneuvers would allow everyone to have fun with this game without a wheel. This is not enough for a good experience, and doing something better requires no changes to physics whatsoever.
Wrc 10 game full#
The only thing it does is slow down the turn in a little bit so you can't reach full steering lock instantly.
WRC 10 (and previous titles) has a very barebones steering filter for gamepad and keyboard.
This isn't about my controller not working with WRC, it's how the gamepad inputs are filtered by the game. Everything else with the physics feels outstandingly good, genuinely. This is by far my biggest gripe with the game. No, I don't want dirt rally's extreme claw grip, where you can reverse entry some turns, I just want something that makes sense and I wish that such an important aspect to offroad driving got more attention put into it. If you go on the test area, on asphalt or dirt, you can see how doing a controlled donut is extremely hard because the car just loses its claw grip at higher drifting angles, even allowing you to hit the rev limiter in last gear. Offroad or on-road this makes hairpins feel awkward and when you have those moments where you overshoot a turn and pull the handbrake to claw your way out of there the car just spins its wheels and nothing really happens. The closer you go to 90 degrees of angle, the more the tires feel like they turn into stone. Hairpins, donuts, generally high-angle drifting moments still feel very strange. This is also very noticeable in V-Rally 4. Hopefully they can work this technical debt out for the last title before handing it over to Codies but I would hold off on purchasing it until reviews come out.This has been getting better, but I remember when the best way to go around some of the hairpins in WRC 7 was to take a similar line to what you'd do on asphalt. There's just too much wrong to even recommend on sale.
The particle effects are hit, miss, or inconsistent. The shader material is not varied enough going in the direction of the route as well. The blending between the spline and the other terrain is subpar for the genre. The Spline tools use (while completely understandable given the scope) creates paths that are unrealistic at times. It's obviously just a simple If statement play generic sound clip. The sounds that most reviewers bring up really is subpar for the genre. This issue was obviously shipped this way and they're obviously okay leaving it in this state forever so they can work on their last WRC title. Any game engine worth it's salt has a profiler tool available and they should have been able to see (down to the set of scripts/libraries) that were causing such a massive FPS hit/chug (with any hardware combo) when a new landscape chunk was being loaded. It's always been subpar with LOD transitions and in addition to this long standing issue, this year the landscape chunking is not acceptable and downright terrible.
Wrc 10 game update#
I hate giving niche genre games bad reviews but there's too many things technically left on the table and are never going to fixed (Last update in Jan).